NTF Map designed for the #CPMpickup contest, which it won.
One of my oldest projects, but at the same time, my latest release.
Map made for the game Reflex. My first venture into this game, still in early access/alpha.
A duel map aimed at CPMA and vQ3/QuakeLive
A 2on2 map created for CPMA named 12 months after the time I spent in the army in 2006/2007.
An NTF/CTF map designed for CPMA. Played extensively on #cpmpickup and #uscpmpickup in 2007 and 2008.
Back in the day a forum known as Levelsource hosted a mapping competition for six week named Geocomp 3, a spiritual successor to the better known geocomp 1 and 2 competitions hosted by nunuk/sparth.
First map for CS:GO, current status is just a layout. For the mapcore/reddit mapping contest currently ongoing. (July 2015)
Winner of the Levelsource.com 1024^3 mapping contest, and my first ever publicly released map.
Primarily made for the PMX (standalone CPMA), a graphical remake of one of my favourte 1on1 maps for CPMA. Only in alpha stage. Key difference is that it has no small height differences here and there, a problem with the original release.
Map I started on with fellow mapper Black_Dog, but he was unable to contribute beyond a few days and I ended up doing 99% of the map. Wanted to use the textures from fjo3t4, in a better looking map.
Doodlemap I started on after seeing some of the entries in a turtlemap contest sometime during 2009.
Map for the levelsource.com gameplay contest, which explains why it's a very boxy and not that hot looking map. It placed second in the contest.
A collaboration 2on2 map with voodoochopstix for the promode.org 2on2 mapping contest back in 2005. I cannot remember how we placed, but I believe it was slightly above average.
The first "proper" map I ever released, eventually receiving a Level of the Week review on planetquake.com